The encyclopedia

The armoury

A guitar, a keytar, a tuning fork that makes weather, a rope, and a reactor that eats freighters. SilverHawks arms its cast with instruments and tools far more often than with guns, and the few plain guns in the series tend to be the ones that fail.

30 entries · 19 weapons · 11 devices

SilverHawks

Issued kit and one length of rope. The squadron carry less hardware than the Mob do, and half of what they carry has a personality attached to it.

  • Hot Licks Bluegrass weapon

    A white electric guitar that fires a laser out of the headstock, and the best-loved prop in the series.

    Seen in 27 episodes

  • Bluegrass' Lariat Bluegrass weapon

    A plain rope. No power source, no laser, and it works about half the time.

    Seen in 6 episodes

  • Laser Discs The Copper Kidd weapon

    Throwing discs holstered at the Copper Kidd hips, thrown like boomerangs and shown sparking as they spin.

    Seen in 14 episodes

  • The Screamer The Copper Kidd weapon

    A sonic gun with a mouth on the front, tested on the Copper Kidd, deployed against Mon*Star, and useless.

    Seen in 1 episode

  • The Steamer Steelwill weapon

    A heat gun, dark green and grey, that saves the day by cooking the armour on Mon*Star own mount.

    Seen in 1 episode

  • The Laser Talon Gun Condor weapon

    Condor sidearm, worn in a right thigh holster, used more as a grapple than as a gun.

    Seen in 7 episodes

  • The Solar Energy Bazooka Commander Stargazer weapon

    The only thing that reliably stops the Bounty Hunter, and it needs sunlight to work.

    Seen in 3 episodes

  • The Polarity Reverser Commander Stargazer device

    A hand-held counter to the Super Magnetizer, shaped like a horseshoe magnet, and three hundred years old.

    Seen in 1 episode

  • The Charge Detonation Device Quicksilver device

    The bomb meant to kill the Combustion Crystal, rated to survive heat that would melt the man carrying it.

    Seen in 1 episode

  • The Fire Extinguisher Quicksilver device

    An ordinary extinguisher, used first on a planet-boiling crystal and then, more usefully, on a windscreen.

    Seen in 1 episode

  • Explosive Charge Cartridges Steelheart device

    Timed charges carried in the back of Steelheart lower leg, and the reason everyone thinks the Planet Eater is dead.

    Seen in 3 episodes

Mon*Star's Mob

Hardware builds most of this and the rest of the Mob carry it. Two of the weapons are musical instruments, which tells you what kind of show this is.

  • The Light-Star Mon*Star weapon

    Mon*Star hand weapon, tied to the Moon*Star light, and the thing that puts armour and guns on Sky-Runner.

    Seen in 17 episodes

  • The Laser Lance Mon*Star weapon

    The rifle Mon*Star carries after transforming, with a starburst on the muzzle matching the rays on his eyepatch.

    Seen in 28 episodes

  • The Sound Smasher Melodia weapon

    A weaponised keytar in light grey with white and red keys, and the other half of the best duel in the series.

    Seen in 24 episodes

  • The Tuning Fork Windhammer weapon

    A large grey two-pronged fork that makes weather, and the only weapon in the show whose owner announces each setting by name.

    Seen in 19 episodes

  • The Frisbee Mo-Lec-U-Lar weapon

    The ring Mo-Lec-U-Lar spins to change shape, which despite the name looks more like a tambourine.

    Seen in 17 episodes

  • The Roll-Up Bag Hardware weapon

    The tool roll on Hardware back, opened flat when he needs a weapon or a repair.

    Seen in 46 episodes

  • The Six-Barrel Blaster Hardware weapon

    A bulky six-barrelled gun, Hardware most-used weapon, carried in pieces and assembled on the spot.

    Seen in 6 episodes

  • The Hardware Mark 2 Super Magnetizer Hardware weapon

    A belt-worn box that drags in anything metal, which in a show about metal people is a threat to the cast themselves.

    Seen in 1 episode

  • The Hardware Mark 7 Trick Handcuffs Hardware device

    Handcuffs the wearer can take off, and then use to bend the bars of the cell.

    Seen in 1 episode

  • The Laser Cane Poker-Face weapon

    A gold cane with the four card suits worked into the grip, carried by Poker-Face and mostly used for pointing.

    Seen in 14 episodes

  • The Buzz Spoiler Hardware device

    A teal one-button controller that silences the Hawk Haven alarm system.

    Seen in 1 episode

  • The Light-Activated Detonator Hardware weapon

    A bomb wired to fire when the Artificial Sun comes up, planted on the Sprinthawk.

    Seen in 1 episode

  • Jet Packs Mon*Star's Mob device

    Short-range packs in brown and grey, worn by the Mob when a job puts them on their feet.

    Seen in 10 episodes

  • The Snag Missile Windhammer weapon

    A net missile fired from Mon*Star fortress, and one of the few weapons that actually takes a SilverHawk out of a fight.

    Seen in 1 episode

  • The Disintegrator Timestopper weapon

    A long orange and gold laser that takes objects apart into their components, and cannot touch gold.

    Seen in 1 episode

  • The Combustion Crystal Hardware device

    A remote-controlled crystal that can boil a planet, built to make a governor sign a deal.

    Seen in 1 episode

  • The Power Pack of Moon*Star Light Hardware device

    A box that holds the light of the Moon*Star, so Mon*Star can transform anywhere.

    Seen in 1 episode

  • The Planet Eater Mon*Star device

    A breeder reactor buried under a mountain of dead rockets, fed on scrapped freighters.

Elsewhere in Limbo

Things that belong to nobody in the cast.

  • The Limbo Bus Stop Limbo device

    A public transport stop in deep space, seen once, with a timetable on the sign.

Compiled from Category:Weapons and Category:Devices on the ThunderCats wiki, harvested September 2026, and rewritten here. Episode counts are computed from this site's own appearance lists, so they move when the episode guide does. Where a name is fan usage rather than dialogue, the entry says so.